Another 3D Studio Max tutorial is on your way. In this tutorial you will learn how to make objects Smooth and Tighten their edges. It is very useful technique so I tried to explain it. As usual Source .MAX file is also uploaded for your convenience.

Note:

Smooth and Tighten Edges Techniques usually used in polygon modeling, specially in organic shapes and car modeling.

1. Start working in a new File and draw a rectangle by having the following parameters:

you will get this:

2. Now we are going to convert it into Editable Poly by using the following command:

3. Turn on Edged Faces or simply press (F4) key:

4. Now goto Edit and turn on Nurms:

This will apply smoothness to object:

5. To increase the Nurms or Smoothness, set the value of Iterations as:

6. Turn off the Nurms and Click on the Swiftloop button:

Now add Segments as:

7. Turn on Polygon and select the face, apply inset:

Box segments should look like this one as shown in the following image:

8. Turn on Nurms again:

Adding segments on edge will Create sharpe egde:

9. Inset the face again:

10. Select the face and apply Bevel:

11. Click on swift loop again:

12. Create segments with swift loop:

13. Turn on Nurms again. Here you can see some smooth and sharp edges:

14. Now its time to separating egdes, select the following edges:

15. Apply Chamfer:

16. Click on open chamfer edges, this will separate the segments of the object:

17. Click on the element and select one of the Element of the object:

18. Open material editor by Pressing (M) key, apply Base Material:

19. Select the object and go to the modify Panel for polygon modeling:

20. Select the following element and Apply second material:

21. This is how you can create Smooth and sharp egdes by using polygon, nurms and Swift loop: