Many people say that HTML5 is a substitute or a replacement for Flash but it is not the case. The following article shows how they are different from each other and cannot be called a substitute.
We find a lot of misconceptions and wrong beliefs when it comes to technology. There is always something or the other that surrounds a certain technology or tools. Since the advent of HTML 5 there have been a lot of misunderstandings about HTML 5. Many developers also have misconceptions but when you actually work with these technologies we will be to unlock a lot of our misunderstandings. In order to clear our misconceptions we actually need to have hands on experience.
Misconception about HTML5:
When it comes to HTML 5, the main misconception is that it is a replacement for flash. So let me tell first hand that it is not a replacement for flash. The main purpose of HTML 5 is to solve cross-platform dependency that is prevalent in the web industry. HTML 5 is a markup language that follows XML standards. The main objective is to ensure consistency in the performance and output on all kinds of operating systems.
What HTML5 Offers?
Most people think that HTML is design-centric, so it is important to have a look at what HTML 5 offers to its users.
- HTML 5 has been created in order to create state of the art interactive applications which are not only user friendly but also SEO friendly.
- It supports SVG and Canvas elements for animations and it offers web designers a canvas element which facilitates rendering 2D graphics in the immediate mode. This means graphical elements are directly rendered to the display.
- It also offers built-in audio and video support that helps in embedding media directly into HTML documents which have made use of outside plugins.
Flash and HTML5:
On the other hand Flash is a multimedia program that helps is creating some really interactive websites. Though it is supported on all different operating systems, it is not supported on iOS and that is why you have HTML 5. But let me tell you that you cannot call it a substitute for Flash on iOS. The main problem is that development platforms and their functionalities should not be taken at their face value. As I said before one of the best advantages of HTML5 is that you can use it for developing interactive applications that works on all smartphone platforms rather than coding a new application for each and every smartphone OS. All of this does not make HTML 5 the substitute of Flash infact you cannot have a replacement for any technology.
Lot of times you might get clients who come up to you with requirements like converting Flash-based design tool into HTML 5. You need to know that HTML 5 cannot mask images like Flash does. The image masking element in HTML is not up to the mark neither smooth and moreover Flash is quicker when it comes to specific functionalities such as calculating areas and diameters. In that case you will have to stay with Flash because in such scenarios Flash is a much better option. You might also get requirement like converting a Flash based website into an HTML 5 website. There is a misunderstanding that HTML 5 can handle all sorts of animations and graphics even the high end ones but it is not capable to do that. Its ability to offer 3D effects and run multiple animations at the same time is very much limited. It is the configuration of your system that determines the performance of the HTML5 animations and so far it’s proven to be a eating away the memory. There is a good chance that the use of HTML 5 will affect website’s performance if it’s made to do a lot in terms of animation.
All of these scenarios prove that HTML 5 is not a replacement for Flash. Both technologies do have similarities but on the large scale they are different from each other. So you cannot call HTML 5 to be a replacement or substitute for Flash.